The Official FIBA Basketball Rules of the Game are valid for all game situations not specifically mentioned in
the 3x3 Rules of the Game herein.
1. § – Court and Ball
The game will be played on a 3x3 basketball court with 1 basket. A regular 3x3 court playing surface is 15m
(width) x 11m (length). The court shall have a regular basketball playing court sized zone, including a free throw
line (5.80m), a two point line (6.75m) and a “no-charge semi-circle” area underneath the one basket. Half a
traditional basketball court may be used.
The official 3x3 ball shall be used in all categories.
Note: at grassroots level, 3x3 can be played anywhere; court markings – if any are used – shall be adapted to
the available space
2. § – Teams
Each team shall consist of 4 players (3 players on the court and 1 substitute).
3. § – Game Officials
The game officials shall consist of 1 or 2 referees and time/score keepers.
4. § – Beginning of the Game
Both teams shall warm-up simultaneously prior to the game.
A coin flip shall determine which team gets the first possession. The team that wins the coin flip can either
choose to benefit from the ball possession at the beginning of the game or at the beginning of a potential
overtime.
The game must start with three players on the court.
Note: articles 4.3 and 6.4 apply to FIBA 3x3 Official Competitions* only (not mandatory for grassroots events).
* FIBA Official Competitions are Olympic Tournaments, 3x3 World Championships (incl. U18), Zone
Championships (incl. U18), the 3x3 World Tour and 3x3 All Stars
5. § – Scoring
Every shot inside the arc shall be awarded one 1 point.
Every shot behind the arc shall be awarded 2 points.
Every successful free throw shall be awarded 1 point.
6. § – Playing time/Winner of a Game
The regular playing time shall be as follows: one period of 10 minutes playing time. The clock shall be
stopped during dead ball situations and free throws. The clock shall be restarted after the exchange of the ball
is completed (as soon as it is in the offensive team’s hands).
However the first team which scores 21 points or more wins the game if it happens before the end of
regular playing time. This rule applies to regular playing time only (not in a potential overtime).
If the score is tied at the end of playing time, an extra period of time will be played. There shall be an
interval of 1 minute before the overtime starts. The first team to score 2 points in the overtime wins the game.
A team shall lose the game by forfeit if at the scheduled starting time the team is not present on the playing
court with 3 players ready to play. In case of a forfeit, the game score is marked with w-0 or 0-w (“w” standing
for win).
A team shall lose by default if it leaves the court before the end of the game or all the players of the team
are injured and/or disqualified. In case of a default situation, the winning team can choose to keep its score or
have the game forfeited, whilst the defaulting team's score is set to 0 in any case.
A team losing by default or a tortuous forfeit will be disqualified from the competition.
Note: if a game clock is not available the running time’s length and/or required points for sudden death is at the
organizer’s discretion. FIBA recommends setting the score limit in line with the game’s duration (10 minutes/10
points; 15 minutes/15 points; 21 minutes/21 points).
7. § – Fouls/Free throws
A team is in a penalty situation after it has committed 6 fouls. Players are not excluded based on the
number of personal fouls subject to art. 15.
Fouls during the act of shooting inside the arc shall be awarded 1 free throw, whilst fouls during the act of
shooting behind the arc shall be awarded 2 free throws.
Fouls during the act of shooting followed by a successful field goal shall be awarded 1 additional free throw.
Team fouls 7, 8 and 9 shall always be awarded with 2 free throws. The 10th and any subsequent team foul
will be awarded with 2 free throws and ball possession. This clause is applied also to fouls during the act of
shooting and overrules 7.2 and 7.3.
All technical fouls will be always awarded with 1 free throw and ball possession; whilst unsportsmanlike
fouls will be awarded with 2 free throws and ball possession. The game shall continue with an exchange of the
ball behind the arc at the top of the court after a technical or unsportsmanlike foul.
Note: no free throws are awarded after offensive foul.
8. § – How the Ball is played
Following each successful field goal or last free throw (except those followed by ball possession):
A player from a non-scoring team will resume the game by dribbling or passing the ball from inside the court
directly underneath the basket (not from behind the end line) to a place on the court behind the arc.
The defensive team is not allowed to play for the ball in the “no-charge semi-circle area” underneath the basket.
Following each unsuccessful field goal or last free throw (except those followed by ball possession):
If the offensive team rebounds the ball, it may continue to attempt to score without returning the ball behind the arc.
If the defensive team rebounds the ball, it must return the ball behind the arc (by passing or dribbling).
If the defensive team steals or blocks the ball, it must return the ball behind the arc (by passing or dribbling)
Possession of the ball given to either team following any dead ball situation shall start with a check-ball, i.e.
an exchange of the ball (between the defensive and the offensive player) behind the arc at the top of the court.
A player is considered to be “behind the arc” when neither of his feet are inside nor step the arc.
In the event of a jump ball situation, the defensive team shall be rewarded the ball.
9. § – Stalling
Stalling or failing to play actively (i.e. not attempting to score) shall be a violation.
If the court is equipped with a shot clock, a team must attempt a shot within 12 seconds. The clock shall
start as soon as the ball is in the offensive players’ hands (following the exchange with the defensive player or
after a successful field goal underneath the basket).
Note: If the court is not equipped with a shot clock and a team is not sufficiently trying to attack the basket, the
referee shall give them a warning by counting the last 5 seconds.
10. § – Substitutions
Substitutions can be done by any team when the ball becomes dead, prior to the check-ball or free throw. The
substitute can enter the game after his teammate steps off the court and establishes a physical contact with
him. Substitutions can only take place behind the end line opposite the basket and substitutions require no
action from the referees or table officials.
11. § – Time-outs
Each team is granted one team time-out. Any player can call the time-out in a dead ball situation.
In case of TV production, the organizer can decide to apply two TV time-outs that will be called at the first
dead ball after respectively the game clock showing 6:59 and 3:59 in all games.
All time-outs have a length of 30 seconds
Note: time-outs and substitutions can only be called in dead ball situations and cannot be called when the ball is
live pursuant 8.1.
12. § – Protest procedure
In case a team believes its interests have been adversely affected by a decision of an official or by any event
that took place during a game, it must proceed in the following manner:
A player of that team shall sign the score sheet immediately at the end of the game and before the referee signs it.
Within 30 minutes, the team should present a written explanation of the case, as well as a security
deposit of 200 USD to the Sports Director. If the protest is accepted, then the security deposit is
refunded.
Video materials may be used only to decide if a last shot for a field goal at the end of the game was
released during playing time and/or whether that shot for a field goal counts for 1 or 2 points.
13. § – Standings of teams
Both in pools and in overall competition standings, the following classification rules apply. If teams are tied after the first step, refer to the next one – and so on.
Most wins (or win ratio in case of unequal number of games in inter-pool comparison);
Head-to-head confrontation (only taking win/loss into account and applies within a pool only);
Most points scored in average (without considering winning scores of forfeits).
If teams are still tied after those three steps, the one(s) with the highest seeding win(s) the tie-breaker..
14. § – Seeding rules
Teams are seeded correlatively to the team ranking points (sum of the team’s 3 best players ranking points,
prior to the competition). In case of a same team ranking points, seeding will be determined randomly prior to
the competition start.
Note: In national-team competitions, seeding is done based on the 3x3 Federation Ranking.
15. § – Disqualification
A player committing 2 unsportsmanlike fouls (not applicable to technical fouls) will be disqualified from the game
by the referees and may be disqualified from the event by the organizer. Independent thereof, the organizer will
disqualify the player(s) concerned from the event for acts of violence, verbal or physical aggression, tortuous
interference in game results, a violation of FIBA’s Anti-Doping rules (Book 4 of the FIBA Internal Regulations) or
any other breach of the FIBA Code of Ethics (Book 1, Chapter II of the FIBA Internal Regulations). The
organizer may also disqualify the entire team from the event depending on the other team members'
contribution (also through non-action) to the aforementioned behavior. FIBA's right to impose disciplinary
sanctions under the regulatory framework of the event, the Terms and Conditions of 3x3planet.com and the
FIBA Internal Regulations remains unaffected by any disqualification under this Article 15.